Birth of a new era
I’m very pleased to announce that germanys first gaming webcomic (founded 2005) is now finally making its way onto international ground, to compete with its original archetypes.
From now on there will be a new webcomic, mostly videogame related, usually every Monday and Thursday (if there's nothing like gamescom, wich is now). In addition we will add a whole lot from the back catalogue of the last years once in a while. So, while the site is lacking content, compared to the german original, in many manners, the comic archive should grow quite fast and I hope you’ll enjoy. - DS_Nadine
Who thinks the christmas tale might have somehow come off track isn't completely wrong I must admit. But I have to defend my honor! - What am I talking about?
Fellow Artist 'Flausen' (german only) started the (Web)Comic-Artist snowballfight. Didn't notice it until recently when I myself (well the character Nadine) got hit back stabbingly!!!
My revenge is horrible, as you can see! ^_~ You can read the whole comic in wich I was viciously attacked here, or just click on the picture. The ponyfarm is allways worth visiting. - DS_Nadine
Indie Attack - AYIM
While I'm taking it serious with delivering two comics per week, shame on me for blogging just once every other month or so. As you might have noticed, the original german page is 'slightly' bigger in terms of categories. - We not only happen to publish my comics but also review video games 'n stuff.
At least for today, there'll be a change. Since a new 'FNG' will be starting a new category, named 'Indie Attack' today, for once there'll be an english review. If you like it and want him to built an english 'Indie-Page' tell him in the comments! ^_~ - DS_Nadine
So, but now, here's his review:
AND YET IT MOVES
[ PC / Mac / Wii ]Up to now we almost exclusively reviewed games from major publishers or form Apples AppStore. In order to wide our scope (and escape accusations of mainstream-whoring) we decided its about time to review games from independent developers. Our new category “Indie Attack” will try to give a glimpse of the vast world of independent developers by showcasing their games.
The first game in this series is And Yet it Moves (AYIM), which is available as WiiWare download (since last month) and through myriads of distribution channels (e.g. Steam) for Windows/Mac OSX and Linux.
AYIM, developed by Viennese Indie-Studio Brokenrules, initially started out as a student project for a computer science class at the Technical University of Vienna. After wooing the involved professors and co-students the game became an Indie phenomenon by receiving several nominations at Indie-Game festivals, winning the 2007 Independent Games Festival Student Showcase and last but not least being presented at the E3 2007 in the category “Independent Game Showcase”. Encouraged from these overwhelmingly positive reactions Felix Bohatsch (CEO) and his team decided to polish the existing prototype and create a retail game out of it, which they could publish on Steam etc.
The gameplay of AYIM is pretty easy to describe: think of a 2D Jump’n Run with correctly simulated physics, which enables you to not only control the lead character but also the level-orientation. The closest comparison in terms of handling could be made with Little Big Planet with its physics-driven gameplay and controls.
The ability to mirror/rotate levels has been around since a long time, be it the upside-down switches in Mickey’s Castle of Illusion on Sega Genesis, or the rotating cages in Super Ghouls’n Ghosts. While this games allowed for a limited interaction in terms of orientation, it was only possible to make adjustments on pre-defined spots for pre-defined rotations. AYIM is taking this whole idea one step further by giving enabling players to change rotation whenever they like. Together with afore mentioned Physics Engine the possibilities for level and interaction design are endless.Besides rotating, which is without a doubt the main feature of the game, the visuals and overall art-direction are what sets it apart from the masses. The whole game looks like it is made of torn photos. In stark contrast to the realistic environment textures the main character is sketched in black and white. This turns out be a very clever design decision as it enables us to effortlessly locate our character on the screen.
With 17 levels in the original version and 20 on the Wii, the game is not as short as someone would expect from a small developer. Furthermore Brokenrules came up with quite some additional extras in order to keep the player busy after the first playthrough such as speedruns, Steam-Achievements, Puzzle mode with restricted rotations etc.
PC vs Console: The Wii version of AYIM allows free rotation of the levels, whereas in the original Windows/Os X version it was only possible to rotate in 90° steps. With finer controls comes better playability, however as the levels were initially designed for a 90°-rotation experience the overall difficulty of the game decreases quite a bit on the Wii.
Conclusion: AYIM provides a lasting expression – both in positive and negative terms. If you checked out the preview trailer, which features one section about the numerous death experiences in the game, you might think this is a joke. However around two or three levels in the game you will suddenly realize that the developers were not joking but rather preparing the player for the inevitable – trying and dying. While this type of game is build on the premise of trial and error, many deaths could have been avoided by choosing a flatter learning curve or simply providing more gameplay-relevant information in the first few levels.
Nevertheless AYIM is a one-of-a-kind experience in a genre with little to no innovation. This becomes especially evident at the numerous puzzles, which not only require old-fashioned Jump’n Run skills, but pose a real challenge to the players creativity. At these moments the game really shines and reminds us of Nintendo titles with their player-rewarding experience.
Due to the above-described weaknesses the game receives (only) 4 stars. Given its fresh approach and look’n feel we are looking forward to Brokenrules’ next creation, which is - together with their own game engine - currently under development. - Clemens W.Links:Developer-Homepage - Demo-Download
Paul Robertson does the Scott Pilgrim
I admit it. Until the Scott Pilgrim Movie was announced I've never head of the comic books. And to further admit it, I didn't care about them then as well.
That was until I saw the first trailer to the upcoming Scott Pilgrim vs. The World : The Game Trailer from E3, wich looked strangely familiar..
Scott Pilgrim vs The World: The Game - E3 2010 Trailer
A genius storyline (defeat all seven ex-boyfriends of your new soulmate) paired with a catchy gameplay (fight anything that moves) in awesome retro graphics. The design of the characters isn't far from the original comicbook but they look much more like the work of the most genius pixel artist under the sun.
Paul Robertson - Pirate Baby's Cabana Battle Street Fight (1/2)
That is because they are! Paul Robertson is the name. First seen with his work Pirate Baby Cabana Battle i've been wishing for a fighting game with his designs the whole time... featuring colour. Black-and-White might look artsy (like Limbo for XBLA) but I prefer my games dumb and straightforward.
Kings of Power 4 Billion% (1/2)
The game will be out on August 10th on Playstation Network and on August 25th for Xbox Live Arcade for about 15 Bucks. Kind of a dilemma since I prefer the Xbox but I don't want to wait. Who, like me, can't stand waiting might like spending the time with the newest Comic-Con trailer or order the comics.
Scott Pilgrim vs The World: The Game - Official Comic-Con 2010 Trailer
Ordering the comics is what I'll do now! ^_~ - DS_Nadine
E3 is finally over and all announcements made and open to the punblic. Out of the three big players Microsoft, Nintendo and Sony (in alphabetical order - I don't prefer anyone) Nintendo clearly 'won', at least in the eyes of their fans.
While Sony and Microsoft mainly presented their variations of the Wii movement-controls and made a jump towards the casual market, Nintendos press conference sparkled with the presence of all their core franchises; with a new Zelda, Kirby, Donkey Kong, Metroid and even Kid Icarus. Some moaned that they didn't show anything 'new', regarding franchises, but nearly everyone seems to be pleased with the new Nintendo 3DS.
Hundreds of booth babes came from the stage, chained to the 3DSes they were presenting. Was it to prevent the journalists from stealing oder the girls (wich leggings obviously don't have any pockets, wich might be for a reason), who knows?
Guest Artist - Max Jähling
Since I've been at a stag party last weekend, camping and sleeping drunken in the woods, I'm very happy that Max Jähling made comic for mondy in my place. ^_^
Maybe you don't know Max, but be sure to know the Monsterhunter Conny van Ehlsing, wich is his newest Comic that you can read over at WebcomicsNation.
For the rest I'm so free to just cite his profile:
'Max Vähling (aka Jähling) is a German comics artist and self-publisher. Max has been dubbed "uncrowned king of underground comics" by Comicwerk's Daniel Gramsch, but, being uncrowned, nobody noticed. His first published work was an unreadable thing in a primary school class. That was in about 1978, so you could say he's a veteran with a thirty year publishing history. He has been self-publishing his comics since 2000, including titles like "terrain vague", "Reception Man" and "Conny Van Ehlsing, Monster Hunter" (probably the first printed comic ever to ship with an audio commentary). Of course, that was in German, so if you don't know any of these, he won't hold it against you.'
Hatsune Miku Project Diva 2nd
Naaah, I really won’t fly over to Japan for this game, unlike I did for Final Fantasy XIII. There’s even an Comicstrip from my last trip wich the actual one leans onto, but it’s not yet in the back catalogue (but will find it’s way in there this week for sure).
So is there any Japan-related geek of a reader amongst you who haven’t yet heard of Hatsune Miku and the popularity of her sythesized voice? If so, maybe go along for now. But if you actually have the slightest interest in her, you may want to read along.
I need’t explain the Miku-phenomena to you I suppose. And, like any kind of popular franchise, it’s not unnatural that the character got it’s own video game. That game came out for PSP, originally dated for December 2008 – January 2009 but took half a year longer, supposedly due to the unexpected strength of Mikus popularity and fear of scaring people away with a quick cash-in game.
But something seemed odd from the start. For instance: Why couldn’t you buy this quite popular game on the PSPGo? In fact it would be great to have it on there, because you could play it not only on your TV (you may want to, because it looks great) but control it with your PS3 controller from your couch. Yeah, Miku professionally rendered on a big screen would be a hit, sadly SEGA didn’t listen to anyone, or so everyone thought. But they did, and the Project Diva Arcade game came out. Exaktly the same game, just in neater graphics.
Small interjection of self-promotion. I was there for the beta test for the Project Diva Arcade game. That and much more you can find on our YouTube channel!
So, somehow, they held back the PSPGo-Version to promote the Arcade game, but even better is that they announced that you will be able to play Project Diva on your PSP, connected to your PS3, connected to your TV, in the same neat high definition graphics as the game center machines, via a download. When this may be, I don’t know, but I think it’s somehow connected to the release of Project Diva 2nd. Btw. Project Diva 2nd will get an exclusive themed PSP with accessories, did any not-gaming-franchise ever accomplish that? - DS_Nadine
Site too slow? Trade your vote for a new server!
First of all, thanks to everyone of you that likes the international version of Demolitionsquad and checks back regulary. In fact, since the launch of the the english page three weeks ago, we've got so much new readers that our server becomes quite slow in the peak time.
Though it makes me happy that you enjoy the comic, I'd of course like you to enjoy it even more with a better browsing experience. So I've thought of a deal.
If you like Demolitionsquad.net, please vote for us at Top100-Web-Comics with the attached link:
(No registration required)
If you'll manage to vote us into the Top10 of gaming websites (we're allready place 22 when I write this) I'll promise you a brand new server. You can vote every 24-hours from every PC, Notebook or iPhone you own. With the site in the Top10 it should easily be possible to cut advertising expenses and put them into a new server. Would be a win-win situation in my eyes. ^_~
Till then I'll do my best to keep it all running (while my admin is on vacation) and to supply you with as lots of videogame webcomics I can draw! - DS_Nadine
To keep it short: I never would have thought oil wrestling is an actual sport. I apologize for my ignorance.
So, for all of you who want to know what the real sport is like and not this thing the japanese guys made out of it, browse wikipedia, or stay here cause I browsed there for you. ^_~ - DS_Nadine
'Oil wrestling [...] is the Turkish national sport. It is known sometimes as grease wrestling because the wrestlers douse themselves with olive oil. It is related to Uzbek Kurash, Tuvan Khuresh and to Tatar Körä?. The wrestlers, known as pehlivan [...] wear a type of hand-stitched lederhosen called kisbet (sometimes kispet), which were traditionally made of water buffalo hide, but now also of calfskin.
Unlike Olympic wrestling, oil wrestling matches may be won by achieving an effective hold of the kisbet. Thus, the pehlivan aims to control his opponent by putting his arm through the latter's kisbet. [...] Originally, matches had no set duration and could go on for one or two days, until one man was able to establish superiority, but in 1975 the duration was capped at 40 minutes for the baspehlivan and 30 minutes for the pehlivan category. If no winner is determined, another 15 minutes—10 minutes for the pehlivan category—of wrestling ensues, wherein scores are kept to determine the victor.
The annual K?rkp?nar tournament, held in Edirne in Turkish Thrace since 1362, is the oldest continuously running, sanctioned sporting competition in the world. In recent years this style of wrestling has also become popular in other countries, most notably the Netherlands and Japan.'
After Burner Climax
Yay, I'm really happy with the release of After Burner Climax this wednesday! Can't say how much I longed for that conversion. The game looks even slightly better than the arcade original and has some nice features for more replayability.
Sadly though the 2 player coop-mode seems to be missing. But playing it on linked arcade cabinets added nothing to the game, because unlike racing games you'll rarely see the other plane or have the impression that you are playing together. So, not much was lost.
800 Microsoft points or 10 bucks is quite cheap. So, for everyone that likes typical SEGA arcade games, it's a must buy in my opinion. ...as you can see, like the last comic, ist says '2' behind the title of the comic, since there was one on the german page when the arcade cabinet came out. I'll translate it these days and put it in the back-catalogue. - DS_Nadine
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